Meet the team
Juliusz Kopczewski
At ReadyCode I am responsible for product development and tech. I'm passionate about games, especially ones with unique mechanics. Before ReadyCode I co-founded a game studio Noobz from Poland. I also worked at Facebook on tasks related to compilers and APIs.
Michał Szklarski
Accomplished leader with an extensive background in PC games and modding since 2001. Renowned for contributing to the modding community through substantive work on titles such as GTA V, Morrowind, Oblivion, Skyrim, and Trainz series.
Sylwia Rudnicka
Addicted to scrolling through TikTok and playing rage-inducing games instead of relaxing ones. At ReadyCode, I'm responsible for everything related to marketing, including our partners' campaigns and ModsLab creation.
Jakub Janaszkiewicz
Having graduated with an M.Sc. in Computer Science from Technical University of Denmark, I bring a solid foundation in compiler construction and low-level programming. My experience in software engineering spans diverse domains, from developing web scraping pipelines to contributing to GIS software and working on full-stack web projects.
Kamil Opalach
I am a programmer passionate about researching and developing new technologies related to computer graphics and game development. I am pursuing a Ph.D. at Warsaw University of Technology with a focus on 3D geometry processing. My previous professional experience includes co-creating a VR video game and working on 4D processing pipelines and algorithms.
Karolina Kowalewska
I'm Karolina, the latest addition to the ReadyCode team. With over ten years in Business Development, particularly focused on gaming and digital marketing, I'm here to help ReadyCode continue its journey with innovative strategies and a fresh perspective.
Jarosław Krawczyszyn
I'm an experienced programmer blending a passion for game development with a knack for IT solutions. With a keen eye for clean architecture and streamlined code, I've built projects from captivating mobile puzzles to cutting-edge PC/console games. My expertise among others extends to prototyping, optimization and UI implementation. I'm all about teamwork, lending my expertise to create a supportive atmosphere.
Rafał Romanowicz
A general purpose autodidact in love with indie development. My experience includes gamedev adventures on PC, consoles and mobile devices with a pinch of porting. From time to time I try to learn some new programming language or a new API, which gives me the satisfaction of exploring new horizons.
Jakub Cereniewicz
I was a Test Specialist, previously a Test Associate in Lionbridge Poland. Moreover, I was working as a QA Analyst in Testronic. I was testing AAA games such as Forza Horizon 5 or Starfield and few mobile games like Wild Rift. I have more than 3 years work experience in game testing and I'm willing for more.